![]() The 3D rendering environment includes lighting, color, specularity, depth-of-field, shadow- and glow- effects allowing the user fine control over the imaging effects. Developed by Jesse and a group of Fractal Forums contributors, based on Daniel White and Paul Nylander’s Mandelbulb work, MB3D formulates dozens of nonlinear equations into an amazing range of fractal objects. If you like Fragmentarium, you might like its sister project, Structure Synth. Mandelbulb 3D is a free software application created for 3D fractal imaging. The progress and design considerations can be tracked at the Syntopia blog. More than 100 examples, including 3D fractals (Mandelbulb, Mandelbox, Quaternion, Kaleidoscopic IFS), 2D fractals (Mandelbrots, Ducks, spherical Julias), Heightmaps, Knots and Hyperbolic Tesselations.įragmentarium is built in C++, OpenGL/GLSL, and Qt 4.įragmentarium is currently in the early development phase, but is getting more mature! Read more about getting Fragmentarium or more about using Fragmentarium.Modular GLSL programming - include other fragments.Progressive rendering, for high quality AA, and distributed ray tracing.User widgets to manipulate parameter settings. ![]() ![]() Multi-tabbed IDE, with GLSL syntax highlighting.It is inspired by Adobe's Pixel Bender, but uses GLSL, and is created specifically with fractals and generative systems in mind. Fragmentarium is an open source, cross-platform IDE for exploring pixel based graphics on the GPU. To reduce the Triangle count and smooth ot the surface I take the model to Blender.
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